﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GameHungTrung
{
    public class Shit : Product
    {
        public Shit()
        {
            _productName = "Shit";
        }

        public override Product Clone(Vector2 posAnimal, Vector2 whAnimal)
        {
            Shit shit = this.MemberwiseClone() as Shit;
            shit.ProductSprite = new My2DSprite(this.ProductSprite.Texture,
                this.CalculatorPos(posAnimal,whAnimal));
            return shit as Product;
        }
    }
}
